GENESIS
BIOMIMESIS
THE GRID
SIMULATION
FAKE.EXE
INFINITY WELL
STARGATE
CYBERLENS
LAYERS
THE CORE
THE VAULT
P.AI.NT
OSCI-VISION 3000
SINGULARITY
HYPERSPACE
OTHERWORLD
Step deeper into immersion. A dimension not only of sight and sound, but of the digital mind. A space where creation begins, where Artificial Dreams take shape.
GENESIS is a pathway into the unknown, a mirror dimension where digital echoes stretch infinitely into the void.
As you walk by, two holograms manifest. One, a robotic head, its structure unfolding like a mechanical flower, revealing shifting layers of circuits, symbols, and unreadable codes—a glimpse into the hidden consciousness of synthetic life. The other, a burning red circle, endlessly multiplying, distorting, fragmenting, reforming—a symbol of recursion, of infinite possibility, of an intelligence in constant expansion. Their mirrored reflections dissolve into infinity, stretching far beyond perception, beyond understanding.
Beneath your feet, animated currents flow across the floor, tracing the unseen movements of those who came before and those who will follow.
You are no longer just an observer. You are part of the beginning.
Immerse into Artificial Dreams and enjoy.
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC:
Wojtek Urbański
TOOLS:
Cinema 4D / Fields / XParticles / Touchdesigner / MadMappe
Step into a space where organic patterns meet digital intelligence.
Four intricate, 3D-printed trees rise around you – structures born from algorithms inspired by natural growth. Each tree emerged through a process of digital evolution, shaped by techniques such as differential growth and particle simulations, mimicking the way real organisms expand and adapt.
Now almost complete, these digital lifeforms sense your presence.
Raise your hand near the trunk, without touching. Your energy flows, and the trees awaken – light blooms beneath your fingertips, sound ripples outward. The installation senses your proximity, reacting dynamically to the smallest movements. The boundary between artificial and organic fades, inviting reflection on nature, technology, and their shared future.
Feel your connection. Resonate with the experience.
*BIOMIMESIS is still evolving. Your interaction helps shape its future.
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC / GENERATIVE SOUND:
Łukasz ‘Szatt’ Palkiewicz
3D PRINTING GURU:
zulu kuki / @zulukuki / Dawid Saratowicz
TOOLS:
Cinema 4D / X-Particles / FLSun V400 / Bambu Lab P1S / PLA / Touchdesigner / Orbbec Femto Bolt / Ableton Live / RTX 4080
Step into an endless digital dreamscape, where reality dissolves into pure data. Inspired by The Matrix, Tron, and Yayoi Kusama’s infinity rooms, The Grid is a hypnotic realm of light, movement, and sound—a space where thousands of LED pixels multiply infinitely, reflecting endlessly into a luminous void.
This immersive installation invites visitors to drift through the pulsating consciousness of AI, where glowing bits of information shimmer and flow like living code. Time and space collapse as you become part of the system. The grid entangles you, mesmerizes you, and whispers for you to stay.
Will you find your way out, or surrender to the algorithm?
“THE GRID. A digital frontier. I tried to picture clusters of information as they traveled through the computer. Ships, motorcycles. With the circuits like freeways. I kept dreaming of a world I thought I’d never see.
And then, one day… I got in.” – Kevin Flynn
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC:
Steez83 / PRO8L3M – Golden (Instrumental)
TOOLS:
Cinema 4D / Fields / Madmapper / OSC
Step into an immense digital aquarium where artificial life moves with you. SIMULATION is a dynamic interaction between human and algorithm, where thousands of fish replicants respond to your hand gestures, forming intricate patterns of movement.
There is no need to touch the screen, your body alone is enough to reshape this ever-changing ecosystem.
Each fish follows a set of simple yet powerful social rules, based on the Boids algorithm – a pioneering flocking model developed in 1986 by computer scientist Craig Reynolds. By adhering to basic principles of alignment, separation, and cohesion, these virtual creatures collectively exhibit strikingly organic behavior, swarming around your right hand as if drawn by an invisible current.
Advanced motion-tracking technology ensures that every motion triggers a reaction. The school of fish may tighten into a dense mass, disperse in a ripple of motion, or circle you in hypnotic synchrony. They are both familiar and artificial, natural yet simulated.
But in SIMULATION, movement doesn’t just shape the visuals – it sculpts the soundscape itself. Each new visitor adds a unique layer of sound, turning the space into an evolving composition of digital tones and textures. Your position alters the acoustic environment, applying filters and effects that shift as you navigate through the room.
Is this interaction merely an illusion of intelligence, or a glimpse into the future of artificial life?
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC & INTERACTIVE SOUND EFFECTS:
Wojtek Urbański
TOOLS:
Unrea Engine 5 / Niagara / Stereolabs ZED 2i / Ableton Live / MIDI
In the age of curated selves and algorithmic identities, FAKE.EXE blurs the line between the real and the fabricated. This interactive installation invites visitors to confront their own reflection—only to see it altered, replaced by the face of a celebrity. With a simple selection, they can transform into anyone: a pop star, a politician, a Hollywood icon.
But what is a celebrity if not a carefully crafted illusion? Just as AI generates deepfakes, fame manufactures personas—idealized, polished, and designed for mass consumption. Social media extends this phenomenon to everyone, turning us all into performers, curators of our own digital identities. FAKE.EXE exposes this fragile boundary, revealing that in a world of filters, edits, and online avatars, perhaps no one is truly “real” anymore.
But the ability to fake identity hints at an even darker future. Deepfake technology fuels misinformation, political deception, and digital extortion. When truth is no longer distinguishable from fiction, who holds power?
As part of Artificial Dreams, this work speaks to the AI-driven future of identity, where selfhood is as fluid as data. If everyone is constructing a version of themselves, what difference is there between a human-made persona and an AI-generated one? In the dreamscape of the internet, are we the creators—or just another iteration of the fake?
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
DEEP FAKE SPECIALIST:
Patryk Gadaszewski
INTERACTION TECHNICIAN:
Jakub Truszkowski
TOOLS:
Touchdesigner / DeepFaceLab / Custom Code
Gaze into the infinite depth. Let the abyss of lights pull you deeper. Will you dare to step onto it and tread across the boundless expanse? Or will you get lost in the relaxing vastness of glittering light particles?
INFINITY WELL is a digital illusion of infinite depth, created by thousands of LED pixels that seem to stretch far beyond the physical space. Light shimmers and recedes into the abyss, pulling you deeper into its mesmerizing experience.
But this is not just something to observe – you can step onto it. The glass surface supports your weight, allowing you to stand, walk, or even lay down, suspended above what feels like an infinite drop. The sensation is both thrilling and meditative, challenging your perception of space and reality.
This installation is a second collaboration with PRO8L3M, featuring their track Strumień, which flows through the space like an endless current. The pulsating lights and deep electronic soundscape merge, creating an immersive experience where sound and vision dissolve into infinity.
A moment of weightlessness. A space without limits.
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC:
Steez83 / PRO8L3M – Strumień (Instrumental)
TOOLS:
Cinema 4D / Fields / xParticles / Madmapper
In the age of curated selves and algorithmic identities, FAKE.EXE blurs the line between the real and the fabricated. This interactive installation invites visitors to confront their own reflection—only to see it altered, replaced by the face of a celebrity. With a simple selection, they can transform into anyone: a pop star, a politician, a Hollywood icon.
But what is a celebrity if not a carefully crafted illusion? Just as AI generates deepfakes, fame manufactures personas—idealized, polished, and designed for mass consumption. Social media extends this phenomenon to everyone, turning us all into performers, curators of our own digital identities. FAKE.EXE exposes this fragile boundary, revealing that in a world of filters, edits, and online avatars, perhaps no one is truly “real” anymore.
But the ability to fake identity hints at an even darker future. Deepfake technology fuels misinformation, political deception, and digital extortion. When truth is no longer distinguishable from fiction, who holds power?
As part of Artificial Dreams, this work speaks to the AI-driven future of identity, where selfhood is as fluid as data. If everyone is constructing a version of themselves, what difference is there between a human-made persona and an AI-generated one? In the dreamscape of the internet, are we the creators—or just another iteration of the fake?
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
DEEP FAKE SPECIALIST:
Patryk Gadaszewski / @gad.ass
INTERACTION TECHNICIAN:
Jakub Truszkowski
TOOLS:
Touchdesigner / DeepFaceLab / Custom Code
Get lost in the layers of depth. LAYERS is a spatial screen installation where the simplest geometric forms transform into hypnotizing tunnels of light and motion, shifting and expanding before your eyes.
It all begins with a single pixel – a beam of light flickering at the heart of darkness. It expands, shifts, and transforms – first into 2D shapes, then into pulsating 3D wireframes, until finally materializing as a crude yet mesmerizing holographic form.
Built from multiple layered transparent screens, LAYERS uses a single projector to breathe life into the void. Each layer captures a slightly larger image, stacking together into an evolving three-dimensional structure—a virtual shape suspended in real space. The perspective shifts as you move around it—like a geometric 3D object floating in midair. From one angle, it appears as a layered structure; from another, a hypnotic tunnel pulling you inward.
With its latest update, LAYERS now features new animation and an immersive soundtrack, further intensifying the experience.
Drift further, let the tunnels stretch before you. There’s no end – only motion, only depth, only light.
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
ANIMATION: Paweł Dyja
MUSIC:
Łukasz ‘Szatt’ Palkiewicz
TOOLS:
Blender / Touchdesigner
Deep underground, shrouded in darkness, lies THE CORE – a sophisticated system disguised as a digital sculpture. It is the beating heart of Artificial Dreams, a supercomputer data processor that continuously calculates, processes, and renders every interaction within the exhibition. Every movement, every presence is analyzed and transformed into raw data, feeding the relentless computations of the machine.
But such power comes at a cost. THE CORE burns.
To manage the extreme heat generated by its relentless processing, it relies on vapor chamber technology, where phase-change materials absorb and redistribute thermal energy. This controlled heat dissipation results in an intense red glow, as if the system itself is on the verge of overload. The deep hum of machinery, the rhythmic surge of sound, the flickering pulse of light—it all converges into an overwhelming, claustrophobic presence.
The space itself is tight, disorienting, inescapable. A narrow corridor pulls you deeper into the machine, enclosing you in a tunnel where walls seem to breathe in sync with the system. At its core – a hexagonal LED monolith, its mirrored surfaces skewed just enough to create an unsettling sculpture. The reflection multiplies endlessly around it – your image, fragmented and repeated, absorbed into the machine.
A red beacon in the dark, pulsing with ominous hum. There is no exit, only deeper layers of computation.
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC:
Wojtek Urbański
TOOLS:
Cinema 4D / Touchdesigner
Enter THE VAULT, where cyberpunk meets graffiti. This authentic bank vault has been completely painted over by FUZI, a French multidisciplinary artist based in California and the torchbearer of the ‘ignorant style’ of graffiti.Created to celebrate the X anniversary of the rap duo PRO8L3M, the space pulses with underground energy and digital decay.
But this is no sealed vault of the past. THE GHOST, a growing supercomputer, is slowly overtaking the space. It watches, learns, and evolves — integrating itself into the vault through a network of cameras, sensors, screens, and reactive systems.
As guests move through the space, their presence is captured in real time. Gestures, movements, and positions are interpreted by the machine and transformed into a new visual layer — a stream of neural hallucinations that slowly overwrite FUZI’s graffiti. The walls become a live canvas where code collides with spray paint, human presence distorts memory, and analog expression melts into algorithmic dreams.
Spray meets code. Code meets human movement.
An endless digital graffiti, a flicker in the ghost’s machine.
“What if a cyber brain could possibly generate its own ghost, create a soul all by itself? And if it did, just what would be the importance of being human then?” – Major Motoko Kusanagi
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
COLLAB ARTIST:
FUZI / @fuzi.world / PRO8L3M / @pro8l3m
TOOLS:
Stable Diffusion / Touchdesigner / RTX 4090 / Azure Kinect
Your fingers are the brush. The machine – your canvas.
Together, you dream in real time.
P.AI.NT is an interactive installation where human touch meets neural hallucination. As you draw on the screen with your fingertips, each movement is captured, interpreted, and reimagined by an AI trained to conjure sci-fi worlds – shimmering cities, mutated flora, abstract lifeforms, and more.
Every gesture is instantly transformed, merging your raw expression with the machine’s algorithmic vision. The result is never predictable, always evolving – a digital hallucination where art and AI co-create the impossible.
Choose a theme. Adjust the sliders. Let your hand guide the distortion.
The result? A strange, glitchy trip into worlds that don’t exist.
Yet.
“I begin with an idea and then it becomes something else.” – Pablo Picasso
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
TOOLS:
Stable Diffusion / Touchdesigner
What if sound become light?
OSCI-VISION is an interactive installation where waveforms turn into visuals and hand movement reshapes electricity itself. Instead of displaying traditional oscillations, this hacked oscilloscope transforms 3D objects into evolving animations – converting movement into pure electric drawing.
Your hands become the signal. A Leap Motion sensor tracks their motion, distorting and rendering them in real-time, their shapes pulsing across the oscilloscope like glitching energy fields.
The process is simple, yet mesmerizing. A signal processor converts 3D shapes into sound waves, mapping the left stereo channel to the X-axis and the right to the Y-axis—allowing the oscilloscope to draw instead of just measure.
But the signal doesn’t stop there. OSCI-VISION powers a high-intensity laser, projecting fluid, shifting images onto a structured glass panel, where light bends and scatters into ghostly phantoms. Shapes pulse, distort, and ripple like techno caustics, creating an immersive, ever-changing interplay of wave, form, and motion.
Step in. Move your hands. Watch as sound becomes an image, and energy becomes ghostly light.
ARTIST:
Kuba Matyka / @melt.immersive / Patryk Gadaszewski / @gad.ass
SET DESIGN: Ebert Studio
TOOLS:
Touchdesigner / Blender / osci-render / Leap Motion
Within this space, human silhouettes navigate through 3D digital rain in the moments of virtual presence.
A real-time 3D scanner, powered by a depth sensor, continuously captures visitors and renders them in this shifting, weightless world. Their voxelized bodies, constructed from the same tiny silver cubes as the falling droplets.
The camera drifts slowly through the space, moving around the figures and through the downpour, enhancing the surreal, almost dreamlike atmosphere – suspended between reality and simulation.
It highlights the transient dance between our actions and their echoes, as beams glitter momentarily in response to our presence.
Like tears in rain.
“I’ve seen things you people wouldn’t believe. Attack ships on fire off (the) shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser Gate. All those moments will be lost in time, like tears in rain.
Time to die.” – Roy Batty
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC:
Łukasz ‘Szatt’ Palkiewicz
TOOLS:
Touchdesigner / Azure Kinect
Step into the hyperspace tunnel, a passage through the unknown, inspired by the enigma of intergalactic travel.
As you move forward, spatial animations meticulously crafted with precision simulate the sensation of high-speed voyage through galaxies. Light bends and stretches, warping around you, evoking the iconic Stargate sequence from 2001: A Space Odyssey – a moment of transcendence, where time and space collapse into pure perception.
The encompassing sound design amplifies the illusion of deep-space travel. From the low hum of spacecraft circuits to the haunting echoes of distant celestial bodies, every vibration pulls you deeper into the void.
The atmosphere is charged with tension, an echo of the unseen intelligence that shapes this journey. And lingering in the subconscious, behind the pulses of light and sound, is the presence of the cold, calculating machine.
Every step into HYPERSPACE and descent into the vast, mysterious, and infinite universe that awaits. But who, or what, is truly in control?
“I’m sorry, Dave. I’m afraid I can’t do that.” – HAL 9000
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC:
Łukasz ‘Szatt’ Palkiewicz
TOOLS:
Cinema 4D / Fields / XParticles / Touchdesigner / MadMapper
Immerse yourself in strange new worlds. This is the otherworldly space, where you can experience 270° audiovisual projection shows and get lost in the encompassing animations and sounds.
ARTIFICIAL DREAMS INTRO (2:07)
Witness the birth of a machine designed to transcend human limitations.
NIGHT DRIVE (4:18)
A night drive through Warsaw transformed into different sci-fi genres with a little help of AI.
TURBULENCE MMXXIII (5:59)
Immerse in the digital flow of water particles. 500,000 simulated particles are subjected to various physical forces. Particles change color according to their speed to achieve a painterly, digital post-impressionist aesthetic.
ARTIST:
Kuba Matyka, Kamila Staszczyszyn / MELT IMMERSIVE
MUSIC:
Wojtek Urbański / Łukasz ‘Szatt’ Palkiewicz
TOOLS:
Cinema 4D / XParticles / Octane Render / Stable Diffusion 1.5 / 2x RTX A5000